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DEEP DIVE · PARASITE

The full breakdown

Detection, audio and scene analysis across every frame of Parasite — derived from object recognition, transcript alignment and shot segmentation.

← Back to Parasite
2019Comedy, Thriller, Drama131.8 min● analyzed May 21, 2026
Total Detections
124,188
objects + faces
Unique Objects
131
distinct types
Detections / min
942.1
avg rate
Night Scenes
81.2%
low-light frames
Words Spoken
7,222
transcribed
Named Actors
13
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·21 distinct types detected
Outdoor
Night
Suspense
Outdoor34.6%
Night31.3%
Suspense14.9%
Empty5.1%
Romantic4.8%
General1.6%
Fight1.4%
Indoor1.2%
Nature1.1%
Substance use1.0%
Action0.9%
Intimate0.8%
Action crowd0.4%
Police chase0.3%
Creature0.2%
Armed0.1%
Chase0.1%
Day0.1%
Disaster0.1%
Fire0.0%
Violent0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
General
Default bucket — frame did not match any specific scene type.
Fight
Close-range physical combat — body contact, rapid pose changes.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Substance use
Smoking, drinking, or related object/gesture cues.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Police chase
Vehicles + emergency colors / sirens detected.
Armed
Firearms or bladed weapons detected in frame.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Day
Bright outdoor or daytime lighting.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
Violent
Weapons + impact events + blood-tone color flags.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:099.8s480.05
002outdoor0:45 – 1:1732.7s1580.10
003intimate1:33 – 1:330.6s40.20
004indoor2:17 – 2:170.2s21.40
005outdoor3:03 – 3:030.6s40.09
006night3:49 – 3:500.8s50.20
007night8:04 – 9:0460.0s2890.20
008indoor11:25 – 11:250.0s11.40
009outdoor12:51 – 12:510.4s30.13
010general13:43 – 13:451.5s80.50
011outdoor14:19 – 14:190.2s20.30
012general15:36 – 15:360.0s10.50
013outdoor17:05 – 17:105.6s280.09
014general17:45 – 17:549.2s450.73
015outdoor20:36 – 20:5922.9s1110.19
016indoor25:19 – 25:190.0s10.80
017outdoor26:28 – 26:291.0s60.09
018general27:41 – 27:410.2s20.30
019outdoor30:35 – 30:350.0s11.10
020night30:57 – 30:570.6s40.54
021action_crowd31:07 – 31:081.0s61.57
022outdoor31:29 – 31:290.0s10.90
023night34:47 – 34:470.0s10.80
024general37:31 – 37:310.0s10.60
025general37:41 – 37:410.0s10.70
026action_crowd37:49 – 37:490.0s11.60
027action37:58 – 37:580.4s31.38
028general38:11 – 38:110.0s10.30
029outdoor38:21 – 38:220.8s50.33
030outdoor39:17 – 39:170.4s30.28
031outdoor39:38 – 39:380.0s10.30
032outdoor39:54 – 39:540.0s10.30
033outdoor40:30 – 40:300.4s30.10
034action_crowd40:40 – 40:400.4s31.55
035action40:49 – 40:490.2s21.25
036night41:15 – 41:3115.8s770.21
037general41:56 – 41:560.0s10.30
038outdoor42:28 – 42:302.1s110.28
039night42:34 – 42:384.0s200.45
040general42:58 – 42:580.0s10.40
041general43:16 – 43:160.0s10.40
042intimate43:30 – 43:300.2s20.20
043outdoor44:20 – 44:200.0s10.20
044fight49:51 – 49:576.2s311.30
045outdoor51:02 – 51:020.0s10.10
046outdoor51:31 – 51:332.1s110.30
047night52:55 – 52:560.6s40.72
048armed53:59 – 53:590.0s10.50
049armed54:02 – 54:020.0s10.60
050general54:22 – 54:220.0s10.30
051general54:59 – 55:011.2s70.70
052outdoor55:07 – 55:114.0s200.34
053outdoor55:28 – 55:290.4s30.13
054indoor56:14 – 56:140.0s10.70
055indoor57:32 – 57:320.6s41.86
056night57:41 – 57:420.2s21.80
057night57:53 – 57:540.6s41.74
058night59:03 – 59:3229.4s1421.21
059night1:00:30 – 1:01:3060.0s2890.57
060outdoor1:06:40 – 1:06:411.5s80.04
061night1:12:16 – 1:12:3821.4s1040.58
062night1:15:10 – 1:15:100.8s50.40
063night1:18:32 – 1:18:330.6s40.70
064outdoor1:20:03 – 1:20:073.3s170.03
065night1:24:36 – 1:24:371.9s100.10
066night1:29:00 – 1:30:0060.0s2890.18
067day1:41:26 – 1:41:292.5s130.14
068outdoor1:42:22 – 1:42:252.3s120.33
069outdoor1:43:29 – 1:43:389.2s454.82
070general1:44:13 – 1:44:151.0s60.31
071police_chase1:44:25 – 1:44:250.0s10.80
072police_chase1:44:31 – 1:44:310.0s10.70
073general1:44:51 – 1:44:510.0s10.40
074police_chase1:44:54 – 1:44:540.0s10.80
075night1:45:25 – 1:45:283.3s170.17
076night1:46:01 – 1:46:1210.6s520.20
077general1:46:35 – 1:46:360.8s50.67
078outdoor1:47:22 – 1:47:3210.6s520.13
079general1:48:21 – 1:48:231.4s80.58
080violent1:48:42 – 1:48:420.0s10.40
081intimate1:49:11 – 1:49:110.0s10.20
082general1:51:25 – 1:51:250.0s10.70
083indoor1:52:25 – 1:52:250.0s10.60
084general1:52:39 – 1:52:445.2s260.30
085outdoor1:53:07 – 1:53:080.8s50.23
086outdoor1:53:12 – 1:53:120.0s10.20
087outdoor1:53:32 – 1:53:320.2s20.15
088action1:53:37 – 1:53:370.2s20.95
089outdoor1:53:51 – 1:53:521.7s90.18
090outdoor1:54:11 – 1:54:120.8s50.06
091outdoor1:54:29 – 1:54:378.5s420.21
092general1:54:58 – 1:54:580.0s10.50
093intimate1:55:38 – 1:55:380.0s10.20
094general1:56:25 – 1:56:305.2s260.40
095indoor1:57:08 – 1:57:080.4s31.93
096action_crowd1:57:17 – 1:57:170.2s21.65
097night1:57:54 – 1:57:540.0s10.10
098night2:00:53 – 2:00:585.6s280.10
099night2:02:29 – 2:03:2960.0s2890.10
100outdoor2:05:56 – 2:05:560.0s10.20