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DEEP DIVE · PULP-FICTION

The full breakdown

Detection, audio and scene analysis across every frame of Pulp Fiction — derived from object recognition, transcript alignment and shot segmentation.

← Back to Pulp Fiction
1994Thriller, Crime, Comedy154.5 min● analyzed May 19, 2026
Total Detections
167,742
objects + faces
Unique Objects
79
distinct types
Detections / min
1085.6
avg rate
Night Scenes
76.9%
low-light frames
Words Spoken
15,129
transcribed
Named Actors
14
face-id matched
SIX-AXIS GENOME

Movie DNA radar

DARKNESSACTIONDIALOGUEPEOPLEVEHICLESVISUAL
Darkness
77/100
Action
63/100
Dialogue
53/100
People
58/100
Vehicles
7/100
Visual
79/100
PROFILE

Genome readout

Darkness Index16.3%
Darkness RatingVery Bright
Action Intensity6.3
Action RatingHigh
People Density1.93 people/min
Social RatingIntimate
Vehicle Density0.14 vehicles/min
Chase PotentialMedium
Indoor %85.9%
SettingIndoor
Object Diversity79 types
Visual ComplexityHigh
Pacing SignatureHighly Variable
FUN FACTS

Things the model surfaced

Pulp Fiction has more action than 3 out of 3 Thriller films (63 vs genre avg 52 out of 100)
2,807
unique people spotted (90% of frames)
1,608
unique chairs spotted (22% of frames)
597
unique cups spotted (11% of frames)
523
unique ties spotted (12% of frames)
260
unique potted plants spotted (9% of frames)
294
unique couchs spotted (9% of frames)
340
unique cars spotted (7% of frames)
245
unique bottles spotted (6% of frames)
197
unique dining tables spotted (8% of frames)
124
unique bowls spotted (3% of frames)
Features 4,798 high-action sequences (11% of the film)
Features 270 dog appearances
4,858
cars spotted (vehicle-heavy film)
235
weapon appearances (2 per minute)