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DEEP DIVE · SE7EN

The full breakdown

Detection, audio and scene analysis across every frame of Se7en — derived from object recognition, transcript alignment and shot segmentation.

← Back to Se7en
1995Crime, Mystery, Thriller126.8 min● analyzed May 28, 2026
Total Detections
100,847
objects + faces
Unique Objects
142
distinct types
Detections / min
795.2
avg rate
Night Scenes
91.6%
low-light frames
Words Spoken
7,777
transcribed
Named Actors
8
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·25 distinct types detected
Outdoor
Night
Suspense
Outdoor35.1%
Night34.1%
Suspense15.8%
Empty7.3%
Nature2.2%
Romantic1.2%
Fight1.0%
Intimate0.8%
Action0.6%
Indoor0.4%
Creature0.4%
Substance use0.2%
General0.2%
Armed0.2%
Police chase0.2%
Action crowd0.1%
Chase0.1%
Disaster0.0%
Violent0.0%
Aerial0.0%
Day0.0%
Military0.0%
Vehicle heavy0.0%
Sci fi0.0%
Fire0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Fight
Close-range physical combat — body contact, rapid pose changes.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Substance use
Smoking, drinking, or related object/gesture cues.
General
Default bucket — frame did not match any specific scene type.
Armed
Firearms or bladed weapons detected in frame.
Police chase
Vehicles + emergency colors / sirens detected.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
Violent
Weapons + impact events + blood-tone color flags.
Aerial
Bird’s-eye / drone shots — high vanishing point, low parallax.
Day
Bright outdoor or daytime lighting.
Military
Uniforms, ordnance, or military vehicles detected.
Vehicle heavy
Three or more vehicle instances in sustained shots.
Sci fi
Out-of-distribution objects, synthetic environments, unusual color palettes.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:055.8s290.00
002outdoor4:33 – 4:340.4s30.00
003outdoor4:57 – 4:570.0s10.10
004outdoor5:27 – 5:270.4s30.05
005outdoor5:51 – 5:510.0s10.00
006night6:13 – 6:185.0s250.03
007outdoor7:55 – 7:582.9s150.35
008night16:33 – 17:3359.9s2880.73
009indoor18:20 – 18:200.4s30.80
010night19:28 – 19:291.2s70.18
011night20:59 – 21:000.2s20.30
012outdoor23:30 – 23:321.9s100.32
013action23:55 – 23:594.0s201.52
014action24:07 – 24:070.0s11.00
015indoor25:40 – 25:411.7s90.67
016night26:17 – 26:191.9s101.27
017outdoor28:02 – 28:020.4s30.07
018night29:01 – 29:054.4s220.14
019night29:40 – 30:4059.9s2880.28
020night34:08 – 34:101.7s90.25
021outdoor34:51 – 34:510.0s10.10
022night35:21 – 35:276.1s300.68
023general35:50 – 35:532.9s150.77
024general36:01 – 36:010.0s10.80
025fight36:08 – 36:146.1s301.11
026fight36:33 – 36:330.0s10.90
027fight36:35 – 36:350.0s10.90
028general36:37 – 36:370.0s10.80
029general36:40 – 36:400.0s10.80
030fight36:58 – 36:580.4s30.90
031general37:04 – 37:040.0s10.80
032general37:57 – 37:570.2s20.35
033outdoor38:48 – 38:480.0s10.20
034general39:12 – 39:120.0s10.30
035outdoor39:16 – 39:160.2s20.15
036night39:56 – 40:5659.8s2880.17
037night42:44 – 42:5814.2s690.20
038night43:19 – 44:0647.1s2270.17
039night45:04 – 45:084.4s220.10
040night47:41 – 47:497.9s390.63
041outdoor49:15 – 49:150.0s10.20
042night49:31 – 49:310.0s10.10
043intimate49:42 – 49:420.0s10.20
044general49:44 – 49:440.0s10.40
045general49:47 – 49:470.0s10.40
046outdoor49:57 – 50:013.1s160.27
047general50:03 – 50:030.0s10.40
048general50:13 – 50:130.0s10.40
049outdoor50:29 – 50:290.0s10.60
050outdoor54:22 – 54:242.7s140.06
051night1:01:41 – 1:01:5514.2s690.03
052general1:02:12 – 1:02:130.2s20.65
053fight1:02:18 – 1:02:180.0s10.90
054indoor1:02:24 – 1:02:240.0s11.00
055indoor1:02:39 – 1:02:390.4s31.50
056action_crowd1:02:47 – 1:02:470.2s21.60
057action1:02:53 – 1:02:530.0s11.60
058action1:02:58 – 1:02:580.0s11.30
059indoor1:03:06 – 1:03:060.6s41.49
060outdoor1:03:13 – 1:03:163.1s160.16
061outdoor1:03:41 – 1:03:475.6s280.45
062night1:04:01 – 1:04:1918.6s900.14
063outdoor1:05:24 – 1:05:240.4s30.33
064night1:07:26 – 1:08:2659.9s2880.56
065intimate1:10:39 – 1:10:390.2s20.10
066outdoor1:10:56 – 1:10:570.6s40.10
067night1:11:54 – 1:12:039.4s460.12
068night1:14:25 – 1:15:2559.9s2880.33
069outdoor1:19:35 – 1:19:350.0s10.20
070outdoor1:19:57 – 1:19:570.2s20.15
071night1:29:58 – 1:30:5859.8s2880.17
072outdoor1:33:35 – 1:33:383.8s190.19
073night1:34:11 – 1:34:132.1s110.38
074night1:35:12 – 1:35:3523.4s1130.47
075night1:37:54 – 1:37:550.2s20.50
076outdoor1:39:45 – 1:39:450.0s10.10
077night1:40:04 – 1:40:094.8s240.11
078night1:40:35 – 1:40:371.9s100.07
079outdoor1:41:01 – 1:41:010.0s10.60
080outdoor1:42:52 – 1:42:520.0s10.00
081night1:44:10 – 1:44:154.2s210.15
082night1:45:03 – 1:45:030.2s20.35
083outdoor1:45:43 – 1:45:440.2s20.15
084outdoor1:46:27 – 1:46:303.1s160.10
085night1:47:04 – 1:47:106.7s330.10
086night1:47:39 – 1:47:499.8s480.17
087outdoor1:48:19 – 1:48:190.0s10.20
088outdoor1:48:45 – 1:48:482.7s140.15
089night1:49:24 – 1:49:262.1s110.10
090night1:50:09 – 1:50:166.2s310.10
091outdoor1:51:53 – 1:51:595.4s270.19
092outdoor1:53:24 – 1:53:339.2s450.27
093night1:54:06 – 1:54:081.7s90.10
094night1:54:29 – 1:54:311.9s100.16
095outdoor1:55:06 – 1:55:060.4s30.25
096outdoor1:55:35 – 1:55:361.2s70.23
097night1:56:49 – 1:56:511.9s100.02
098night1:57:13 – 1:57:152.1s110.08
099outdoor1:59:46 – 2:00:0014.0s680.12
100outdoor2:00:21 – 2:00:309.2s450.42