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DEEP DIVE · THE-GODFATHER

The full breakdown

Detection, audio and scene analysis across every frame of The Godfather — derived from object recognition, transcript alignment and shot segmentation.

← Back to The Godfather
1972Drama, Crime177.2 min● analyzed May 21, 2026
Total Detections
229,788
objects + faces
Unique Objects
133
distinct types
Detections / min
1297.1
avg rate
Night Scenes
82.0%
low-light frames
Words Spoken
12,518
transcribed
Named Actors
14
face-id matched
SCENE BREAKDOWN

Distribution by type

100 scenes·23 distinct types detected
Outdoor
Night
Suspense
Outdoor37.2%
Night32.6%
Suspense11.7%
Empty4.7%
Romantic3.0%
Action2.4%
Fight2.3%
Nature1.1%
Indoor1.0%
Action crowd0.8%
Chase0.7%
General0.7%
Police chase0.7%
Intimate0.5%
Substance use0.2%
Armed0.2%
Creature0.1%
Day0.1%
Vehicle heavy0.1%
Violent0.0%
Disaster0.0%
Military0.0%
Fire0.0%
GLOSSARY

What each label means

Outdoor
Exterior locations — sky, open ground, natural light.
Night
Dark or nighttime lighting — mean luminance below 0.25.
Suspense
Low motion + dark frame + low dialogue density — held tension.
Empty
No faces, low motion, no salient objects — establishing or transitional.
Romantic
Two-person framing with warm color flag + low motion + close proximity.
Action
General high-motion footage that doesn’t fit a more specific subtype.
Fight
Close-range physical combat — body contact, rapid pose changes.
Nature
Outdoor scenes with dominant foliage, water, or terrain — no urban geometry.
Indoor
Interior locations — ceilings, walls, controlled lighting.
Action crowd
High motion + high people density — riots, battles, action set pieces.
Chase
Sustained pursuit — high motion vectors + vehicles or running figures.
General
Default bucket — frame did not match any specific scene type.
Police chase
Vehicles + emergency colors / sirens detected.
Intimate
Two-person framing, close shot, low motion, sustained dialogue.
Substance use
Smoking, drinking, or related object/gesture cues.
Armed
Firearms or bladed weapons detected in frame.
Day
Bright outdoor or daytime lighting.
Vehicle heavy
Three or more vehicle instances in sustained shots.
Violent
Weapons + impact events + blood-tone color flags.
Military
Uniforms, ordnance, or military vehicles detected.
Fire
Flame, explosion, or extreme highlight clusters in warm hues.
SCENE LIST

100 sampled scenes · spread across runtime

#TypeRangeDurationFramesMotion
001night0:00 – 0:1111.3s550.29
002outdoor8:10 – 8:2212.5s610.17
003outdoor10:00 – 10:021.5s80.72
004general10:27 – 10:270.0s10.80
005fight10:53 – 10:530.0s10.90
006outdoor11:24 – 11:4824.2s1171.42
007night13:53 – 13:540.8s50.76
008night16:13 – 16:151.7s90.72
009outdoor17:11 – 17:2917.5s851.79
010outdoor17:49 – 17:501.2s70.41
011general18:41 – 18:420.2s20.75
012action18:52 – 18:520.0s11.10
013action_crowd18:58 – 18:590.6s41.54
014outdoor19:16 – 19:2710.0s491.70
015outdoor19:41 – 19:443.3s171.46
016outdoor21:04 – 21:040.2s21.05
017action21:26 – 21:260.4s31.23
018action_crowd21:39 – 21:390.4s31.43
019night21:53 – 21:540.8s51.24
020night23:40 – 23:410.6s40.79
021action26:37 – 26:370.2s21.40
022action26:54 – 26:540.0s11.00
023day28:10 – 28:100.0s10.00
024night31:03 – 31:062.9s151.32
025night34:21 – 34:231.7s90.20
026outdoor35:25 – 35:250.2s20.10
027indoor38:52 – 38:530.6s41.32
028outdoor40:19 – 40:299.6s471.51
029night47:57 – 48:014.0s200.10
030general48:10 – 48:100.0s10.30
031outdoor49:00 – 49:000.2s20.30
032indoor53:36 – 53:360.0s11.00
033outdoor57:29 – 57:312.9s150.17
034night59:19 – 59:4929.6s1430.58
035general1:00:28 – 1:00:280.0s10.60
036general1:00:49 – 1:00:490.0s10.60
037outdoor1:01:12 – 1:01:142.3s120.57
038general1:01:28 – 1:01:280.4s30.50
039general1:02:19 – 1:02:190.4s30.40
040general1:03:00 – 1:03:010.8s50.30
041general1:04:25 – 1:04:283.1s160.37
042outdoor1:05:52 – 1:05:520.2s20.40
043outdoor1:15:14 – 1:15:140.2s20.10
044outdoor1:16:04 – 1:16:040.0s10.50
045outdoor1:17:02 – 1:17:020.0s10.40
046outdoor1:20:17 – 1:20:180.6s40.26
047indoor1:24:36 – 1:24:370.4s30.90
048indoor1:25:54 – 1:25:551.0s61.00
049indoor1:28:07 – 1:28:124.4s221.60
050outdoor1:29:30 – 1:29:300.0s10.20
051night1:30:27 – 1:30:3710.8s530.30
052night1:33:13 – 1:33:2310.2s500.00
053night1:34:20 – 1:34:287.5s370.45
054night1:35:23 – 1:35:339.8s480.20
055night1:37:04 – 1:37:062.3s120.32
056outdoor1:37:44 – 1:38:1834.6s1670.10
057fight1:40:31 – 1:40:320.4s30.97
058action1:40:45 – 1:40:450.2s21.75
059night1:40:53 – 1:40:530.6s40.79
060outdoor1:41:15 – 1:41:161.5s80.26
061general1:41:42 – 1:41:431.2s70.40
062night1:41:58 – 1:41:580.0s10.20
063night1:42:25 – 1:42:250.4s30.07
064night1:43:19 – 1:43:190.2s20.30
065outdoor1:44:33 – 1:44:362.1s110.20
066indoor1:45:23 – 1:45:251.2s72.12
067general1:45:36 – 1:45:360.0s10.40
068outdoor1:46:13 – 1:46:152.3s120.82
069outdoor1:48:45 – 1:49:0923.6s1141.14
070outdoor1:50:50 – 1:50:521.9s100.72
071outdoor1:51:22 – 1:51:220.0s11.20
072intimate1:53:59 – 1:53:590.0s10.20
073general1:54:24 – 1:54:250.6s40.30
074indoor1:55:11 – 1:55:121.0s60.93
075general1:55:31 – 1:55:310.0s10.30
076general1:55:56 – 1:55:592.9s150.31
077outdoor1:57:41 – 1:57:432.1s110.35
078outdoor1:58:10 – 1:58:121.9s100.13
079night2:03:40 – 2:03:411.0s60.31
080indoor2:05:27 – 2:05:314.6s230.81
081intimate2:06:24 – 2:06:240.0s10.20
082outdoor2:13:29 – 2:13:290.0s10.80
083outdoor2:19:54 – 2:19:550.8s50.06
084night2:21:14 – 2:21:151.5s80.11
085night2:21:32 – 2:21:5321.3s1030.26
086general2:22:38 – 2:22:380.0s10.70
087night2:23:08 – 2:23:090.8s50.19
088night2:24:59 – 2:25:089.4s460.43
089outdoor2:28:50 – 2:28:554.6s230.11
090night2:30:40 – 2:30:488.3s410.69
091general2:31:56 – 2:31:560.0s10.50
092outdoor2:34:19 – 2:34:201.2s70.45
093outdoor2:37:39 – 2:37:390.0s10.20
094empty2:38:37 – 2:38:370.0s10.40
095armed2:38:41 – 2:38:410.0s10.40
096night2:40:48 – 2:40:512.3s120.47
097intimate2:41:17 – 2:41:181.0s60.18
098outdoor2:42:18 – 2:42:268.5s420.99
099indoor2:45:08 – 2:45:090.4s30.78
100night2:48:46 – 2:49:0721.1s1020.38